Tomado De Mccloud Scott 1995 Cãƒâ³mo Se Hace Un Cãƒâ³mic El Arte Invisible Ediciones B

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Stian Drøbak You lot don't.
You buy the volume somewhere, read information technology, and so review it here.…more than
You don't.
You purchase the volume somewhere, read it, and so review information technology here.(less)
N You can and will certainly learn a lot about the craft of comic books, but it's more about understanding the medium, its history, and its potential. Five…more than You tin and will certainly learn a lot virtually the arts and crafts of comic books, merely it's more about understanding the medium, its history, and its potential. Very academic and also very readable.(less)

Community Reviews

 · 114,855 ratings  · 2,560 reviews
Start your review of Cómo se hace un cómic: El arte invisible
Dave Schaafsma
I finished reading information technology for my comics/YA Graphic novels form this summer, 6/16/16 and now again, eight/eight/17. I'll read this and use it to help people understand comics every year. It's the primary source though there are many good books coming out. What I have to add is that I had a fun chat with my class about one insightful claim McCloud makes, that the simpler and more "cartoony" a comic representation is (i.e., a smiley face up), the more universal it will exist, the more we volition say "that's me I finished reading it for my comics/YA Graphic novels course this summer, 6/16/16 and now again, 8/8/17. I'll read this and use it to help people understand comics every year. It's the primary source though there are many expert books coming out. What I have to add is that I had a fun conversation with my class nearly ane insightful claim McCloud makes, that the simpler and more "cartoony" a comic representation is (i.eastward., a smiley face), the more than universal it volition exist, the more nosotros will say "that's me." In fiction classes I was taught to be as specific and detailed every bit I could be nearly characters and places. McCloud says that realistic depictions of characters such as in superhero comics are actually less relatable than simple characters such every bit Charlie Dark-brown or Nancy, or most manga. Less is more, in a way. That's similar suggesting that minimalism (something like Raymond Carver'due south stories, or Ernest Hemingway'south stories) invite readers in more because we as readers take more infinite to "be" the characters, to connect with them. Possibly this is less truthful for non-comics fiction, though. Simply McCloud is interesting.

Review from before: I've used this volume many times to teach comics nuts. It'southward the best book I've found for doing this, and it's in a comics format, with McCloud as the cartoony and erudite "narrator". While thoroughly applied, it'southward also the most philosophical and thorough and at the aforementioned time efficient guide to the craft. McCloud also wrote Making Comics, for comics artists. This volume is one of the classics of comic history, one of its great books for helping you empathise and appreciate comics for their potential complexity every bit an hybrid art form, without question. If you want to know how comics are made in all its range of possibilities, and if you lot desire to accept run into why this interrelated telling of visuals and words should exist taken seriously every bit art and literature and cultural commentary and entertainment, this is the book for you.

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Mon

Bully book, but I'one thousand too annoyed to requite it 4 stars.

It's amateurish, but I believe if yous're aware of how great a volume is while you're reading it, it'due south non working at its best. You can get 'oh wow that's such a clever fashion to illustrate this idea, and the text is so constructive', merely it's a flake like reading an instruction manual, and zip personal or peculiarly poignant. I estimate the idea is to sympathize the basic structure and potential of comic art, but must it be so academic and dry? The

Great book, simply I'g likewise annoyed to give it 4 stars.

It'south non-expert, but I believe if y'all're aware of how not bad a book is while you're reading it, information technology's not working at its best. You tin go 'oh wow that's such a clever style to illustrate this idea, and the text is so effective', just it's a fleck similar reading an educational activity manual, and nothing personal or particularly poignant. I guess the thought is to understand the basic construction and potential of comic art, but must information technology be so academic and dry? The book doesn't limit itself to the conventional art theory, but rather ventures into fundamental epistemological and phenomenological debates. It's informative and eye opening, simply non particularly relevant, like every single other art theory textbook. Except this one has pictures (or should I say, integrated with pictures?)

Understanding Comics is a misleading title, perhaps How to and why you should appreciate comics would arrange the purpose of the volume better. Majority of people (in terms of an audition that is likely to choice upwards a comic-related theory volume) has lilliputian trouble understanding the intention of the drawing and writing - we can feel the atmosphere, be moved by the characters and thrilled by the action. Appreciating the history, concept and techniques that assist build it upwards are, however, often overlooked. Much like film and literature, comics require a lot of conceptual and artful decision to get in effective and communicative, and McCloud tries hard to evaluate the general methods that are used to convey these expressions. It would work better if he utilise more specific works rather than general 'rules', and well-nigh of them just applicable to mainstream comics. The last chapter goes on about the importance of 'agreement', and how comics can serve every bit a keen tool of advice. Bluntly it is a bit arrogant to me. No matter what your medium - ink and paper, music, written words, movie, performance, construction, nosotros as the audience give ourselves far less credit when acumen these fine art forms. Nosotros are subjected to arbitrary pedagogy, test and criticism that are meant to 'guide' our 'understanding' of the creator's concept and execution - how to read them, how to properly experience them, how to get the most of information technology similar the artist 'wants' u.s. to. I feel every bit though McCloud is saying, 'I'chiliad the creator, and you are the reader. Through these lines and colour, I'one thousand telling you what is being expressed. Practise you go information technology? Practise Y'all Get Information technology?'. Fuck this I don't have understand everything in order to capeesh it, accept you lot never read Pynchon or seen anything David Lynch?

Comic art is but some other form of story telling, it is equally capable of existence as representational or avant-garde as any other art form. 'Understanding comics is serious business' - why is information technology serious? why not only go out and say 'respecting comics is serious business'. McCloud also comments on how the merit of comics lies in its ability to convey 'individual voices' through mass production - really now? If you lot want personal expression, why not read a few blogs, talk to strangers in the park, speaker's corner, open mic, go to a concert, hole-and-corner gig, eating place, flickr, public toilet, open up market place, join whatsoever radical societies there are out there? Information technology is almost ridiculous to have to remind people that comics are capable of beingness expressionistic, and please don't try to say your choice of cloth expresses something more profound, original than the others or with more efficiency. Why the fuck should information technology be efficient? Aren't you arguing that comics can be fine art as well? Then why should it be readable, straightforward and commercial like everything else?

GAH I'chiliad angry!

What McCloud is saying is that every bit an artist you have more control over the output. But at least for me, I don't intendance if you came up with the entire concept or worked in a team every bit long equally the outcome is insightful and fun. And then he started talking near the human condition and how nosotros can fix the earth with reading more comics. YEAH. Then there are angels reading comics, statues of bullied comic readers, massive yin yang symbol! montage of swell art works! The world map! Epic lightening! 'THE TRUTH Volition SHINE THROUGH'! (real quote)

That goes on for about 20 pages.

Dear comic art - Don't overestimate yourself, not considering you're insignificant. Yes you lot have a long history indeed, and we 'understand' you're not just some flat tone sexist superhero run a risk, and that you can be every bit postmodern equally whatever other fine art schoolhouse asshole graduate. Message received.

*Flick to a higher place: single panel from Moebius' forty Days in the Desert I don't get it, but it's crawly.

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Dan
Understanding Comics is a comic virtually comics past Scott McCloud.

I remember when this book came out in 1993. My 15 year old self scoffed. "I've been reading comics for years. What can this volume teach me?" Twenty v years afterwards and a thousand comics later, on the heels of rereading Zot!, I decided to finally give information technology a shot. I was apprehensive at first since yous actually have to scrape to find a negative review of Agreement Comics. Did and so many people like it or were they afraid to admit they

Understanding Comics is a comic nearly comics by Scott McCloud.

I remember when this book came out in 1993. My xv year one-time self scoffed. "I've been reading comics for years. What can this book teach me?" Xx five years later and a thousand comics afterward, on the heels of rereading Zot!, I decided to finally requite information technology a shot. I was apprehensive at beginning since y'all actually accept to scrape to notice a negative review of Understanding Comics. Did and then many people similar it or were they afraid to acknowledge they didn't?

Understanding Comics traces the origin of comics back to the ancient Egyptians and other pre-Columbian people. This might be a bit of a stretch simply McCloud explains himself fairly well. More than interesting to me was the explanation of the mechanism of comics and how they piece of work on the human brain, similar the gutter in between panels and the visual language of comics.

While I found a lot of the book interesting, I recall your enjoyment level of Agreement Comics will depend on why you read comics. If you read them because they fascinate you and you see them as an fine art form, this is your volume. If you read them for escapism and amusement, parts of Understanding Comics volition experience like someone reading y'all the nutritional data of your food while y'all're eating information technology.

Recall the part in the beginning of Expressionless Poet Order when Professor Keating has them tear a department out of their textbook? Some of the more than analytical parts of the book experience like the good Professor would have turned them into confetti, like the iii axes of The Picture Plane, Reality, and Pregnant, or graphing scene transitions into Moment to Moment, Action to Action, Subject to Bailiwick, Scene to Scene, Aspect to Aspect, and Non-Sequitur.

All that being said, knowing why things are the way they are and why they piece of work was more than worth my time. Not only that, it shows Scott McCloud's skill as a author and creative person that he took a subject field that could accept been drier than a desert and made it fun and interesting. I look I'll be dipping back into it from time to fourth dimension, along with How to Describe Comics the Marvel Way. 4 out of five stars.

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George
Scott McCloud's love and understanding of comics is beautifully and simply expressed here. Then much so that it increased my beloved and understanding of comics I read in the past and definitely comics I volition read in the future.

Equally I was reading other peoples reviews and discussions about this book I noticed that most people are intrigued with the idea that the simpler the character on the page is, the easier information technology is for the reader to identify with the character. This is something that I noticed myself

Scott McCloud'southward beloved and agreement of comics is beautifully and simply expressed hither. So much and then that information technology increased my love and understanding of comics I read in the past and definitely comics I will read in the time to come.

As I was reading other peoples reviews and discussions about this volume I noticed that well-nigh people are intrigued with the idea that the simpler the character on the page is, the easier information technology is for the reader to identify with the character. This is something that I noticed myself long before I read this book, so information technology wasn't so revolutionary to me... Simply his affiliate on fourth dimension and expressing time in space in comics truly blew my listen when I read it. It fabricated me see and truly empathize and then much about pacing in comics. Information technology helped me class, what I like to call, my internal gear shift. As a reader I didn't focus on speed of my reading and over time the just speed for reading became as fast as possible, simply in comics this can be a huge disadvantage specially when going through slower and more than solemn scenes. At present when I see a comic page and take a expect at the limerick of the panels I know when the story demands of me to go faster or slower and I am grateful for this new found noesis.

This volume is an splendid first for anyone who wants to learn about comics, and I certainly volition go along my research on this topic.

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Oriana
Holy shit! I'm starting a graphic novel volume club!! This is our inaugural book and I'chiliad and so excited!!!

Nosotros had our first coming together today, and in improver to saying terribly intelligent things about comics and eating mini-cupcakes and laughing at my dogs, we also picked a proper name for our (accidentally all-female person) group: Jugs & Capes. I know you lot're very jealous.

Anyhow, I was extremely impressed past this book. I tin can tell that Scott McCloud thinks that he is terrifically important and probably a genius, just,

Holy shit! I'chiliad starting a graphic novel book club!! This is our inaugural volume and I'm so excited!!!

Nosotros had our showtime meeting today, and in addition to proverb terribly intelligent things about comics and eating mini-cupcakes and laughing at my dogs, we as well picked a proper name for our (accidentally all-female) grouping: Jugs & Capes. I know y'all're very jealous.

Anyway, I was extremely impressed by this book. I can tell that Scott McCloud thinks that he is terrifically important and probably a genius, just, as ofttimes happens to me, I was willing to believe that at least he was smart enough to take earned the right to talk about all of this. Then while there were a few points when I institute him a bit condescending, a bit cloyingly didactic, on the whole I learned a lot about comics and how to think nearly them, and that was groovy.

I though I was going to write nearly some of the things I learned, but information technology'southward belatedly and I'k tired, and honestly one of the things he does best is really use the illustrations and the text in the best symbiotic mode, enhancing and augmenting one another throughout, and so it seems similar it would be reductive and dismissive for me to try to summarize his points with words lonely. So read the book! And then you'll get it for yourself.

(Oh simply except for one thing, which is so cool I just take to share it. He talks a lot well-nigh how the reader is complicit in the telling of a comic story, because so much happens between the panels -- in the gutter, where the reader has to invent what is going on to connect 1 image to another. He uses as an example a panel with an axe-wielding homo chasing another guy and shouting, "Now you lot're going to die!" Then the next panel is the exterior of a building, with only an "Aieeee!!" screaming out. Anyway [see my point, how much extra describing I accept to practise just to get to what he does with similar 2 pictures?], he then says: "To kill a character between panels is to condemn him to a thousand deaths." Meet? Because each reader will make his/her own decision nearly when and how the axe falls, how much blood comes out, how many strikes are needed, the specific choreography of the expiry. Amazing!)

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Ahmad
This is a book on art and philosophy disguised as a volume on comics disguised every bit a comic book!
A brilliant must-read for any fan of comics, art, philosophy and dazzler!

Ahmad Eddeeb
May 2016

Spencer Orey
Fantastic. I learned a lot about comics but also about writing more widely.
Miss Michael
Aug 04, 2008 rated information technology really liked information technology  · review of another edition
Recommends it for: comics fans, artists (of all varieties), futurity comics fans . . .
Recommended to Miss Michael past: Matt. And Matt.
I really capeesh that this book exists. It's squeamish that something was created to help people empathise the language of comics, what they are, what they tin can be, what makes them special, and and then forth.

That said, in that location are parts which are a little convoluted (Affiliate 2, I'chiliad looking at you), and there are parts that are a little dated by at present (such as the chapter on color, which I think has come up a long way since the early '90s, particularly due to the use of computers). Just in that location are so many parts

I really appreciate that this volume exists. It's nice that something was created to help people understand the language of comics, what they are, what they tin can exist, what makes them special, then forth.

That said, at that place are parts which are a piddling convoluted (Chapter two, I'g looking at you), and there are parts that are a fiddling dated past at present (such every bit the chapter on color, which I call back has come a long manner since the early '90s, particularly due to the utilize of computers). But there are so many parts that articulate things that we equally readers may have never realized we were doing (such as reading between the panels, every bit discussed in Chapter 3).

I recollect McCloud did a great job of including all kinds of comics, from Schultz to Spiegelman to Lee/Kirby to Otomo, without placing more value on one than some other. I also liked the parallels he drew between comics and other fine art forms, although he emphasized visual arts far more than literature, which in some ways makes sense but I feel it neglects the fact that these are comic books. Even in Chapter 6, which was defended to how language and words combine to class comics, I did not notice whatever analysis of how comics stand upwards to other forms of literature. However, in the affiliate defended to the artistic process, I thought what McCloud had to say on the subject was so perfectly universal to all art, including literature.

Overall, definitely an insightful read for anyone who enjoys "juxtaposed pictorial and other images in deliberate sequence."

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Ryan
Jun 13, 2007 rated it it was amazing  · review of another edition
Recommends it for: disaffected higher students
it'due south one of the best examples i've found of someone writing and then specifically almost a topic that the observations and implications become admittedly universal.

retrieve about it: hamlet is completely consumed in his fiddling world, and the stakes are all most what will happen to denmark and just denmark. and centuries later, we withal perform the play and read information technology and remember that that is us up there struggling with our problems, just with a different name.

this is what mccloud achieves here: he is and then fixat

it'south one of the best examples i've found of someone writing and so specifically about a topic that the observations and implications become absolutely universal.

think about it: hamlet is completely consumed in his little world, and the stakes are all about what will happen to kingdom of denmark and only kingdom of denmark. and centuries later, nosotros still perform the play and read it and call up that that is united states of america up there struggling with our problems, just with a different proper name.

this is what mccloud achieves here: he is so fixated and clear in talking well-nigh comics that the scope of his idea travels to all corners of creativity, art, and homo endeavor.

this is not only a attestation to the validity of comics as an artform and mccloud'southward mastery of it, just also to the microscopic differences between the diverse supposedly discreet arts and vocabularies thereof when viewed from the vantage of a shut and sensitive read of any one of them in particular.

a book that renews your faith in people'due south ability to communicate with (and 'empathise?') each other.

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Christy
Sep 02, 2008 rated it liked it  · review of another edition
Recommends it for: fans of comics and graphic novels
Recommended to Christy by: Matthew V and the GNL
I love the thought of this conversation more than I love the awarding--at least in this volume. While I detect the concepts themselves fascinating, I found the book boring. The overall art and manner employed by McCloud just wasn't compelling to me. I really struggled to finish this book.

Merely equally I said, the conversation is a good one, and the concepts explored--particularly the role of the reader and the required brain work involved in reading comics--were interesting. I'g glad this book is out ther

I beloved the idea of this chat more than I dear the awarding--at least in this book. While I find the concepts themselves fascinating, I found the book tedious. The overall fine art and style employed by McCloud just wasn't compelling to me. I actually struggled to stop this book.

But as I said, the chat is a good one, and the concepts explored--particularly the role of the reader and the required brain work involved in reading comics--were interesting. I'thousand glad this book is out there. I just wish I personally enjoyed it more.

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Imogen
Well, I also think this book was brilliant, just like everybody else. I was like, 'how could he possible have 2 hundred and 14 pages of things to say well-nigh comics?' only then I'd heard it was brilliant for so long from so many people that I gave it a shot. And it is just theory! It's similar reading Roland Barthes or somebody, but in comics, which makes it easier/more than fun, which I think is in keeping with Mr. McCloud's idea that comics are the best thing in the whole universe. I mean, some o Well, I also think this book was brilliant, just similar everybody else. I was similar, 'how could he possible have two hundred and fourteen pages of things to say about comics?' simply then I'd heard it was bright for and so long from and so many people that I gave information technology a shot. And it is just theory! It's like reading Roland Barthes or somebody, but in comics, which makes it easier/more fun, which I think is in keeping with Mr. McCloud's idea that comics are the best thing in the whole universe. I mean, some of his theories are a little wingnut- he basically argues that comics are the simultaneously the culmination of homo achievement and the basis of it- but y'know I love me a wingnut theory. So.

So yeah! I am going to be on the sentinel for the next ones AND for McCloud's non-meta (is there a prefix that ways non-meta?) comics.

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Alina
3.five★ rounded upward with indulgence for its (possible) usefulness

If a book/piece of work can be interesting and boring at the same time, than this was it! At that place were some fascinating parts, with interesting, new informations, but there were also enough parts that were slow, considering of the too many details and obvious clarifications.
However, information technology seems to me like an excellent initiative, as information technology could exist extremely useful for those who are just getting acquainted with the comics' universe or for those who want t

3.5★ rounded up with indulgence for its (possible) usefulness

If a book/work tin can be interesting and boring at the same time, than this was information technology! There were some fascinating parts, with interesting, new informations, but there were also enough parts that were boring, because of the too many details and obvious clarifications.
However, it seems to me like an excellent initiative, as it could exist extremely useful for those who are just getting acquainted with the comics' universe or for those who desire to start creating in this field.

...more than
Lois Bujold
A book that explains the forms and functions of the graphics media -- in the guise, naturally, of a comic volume. A non-fiction comic book.

Everyone should read this elegant classic (and its ii sequels), just for some basic 20th - 21st century cultural literacy. It does what the very best books do; makes you run into the globe differently, through changed eyes.

Ta, L.

Tristan
"Don't gimme that comic volume talk, Barney!"

McCloud surely must be smiling to himself every day to see just how far - in great office because of the publication of this endearingly idealistic visual essay in 1992- his dearest medium has come since and then, both in terms of popular acceptance and artistic merit. Some respect at concluding!

"Don't gimme that comic volume talk, Barney!"

McCloud surely must be smile to himself every day to see just how far - in great part considering of the publication of this endearingly idealistic visual essay in 1992- his beloved medium has come since and then, both in terms of popular acceptance and creative merit. Some respect at last!

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Tara
this book was intriguing, but also annoying. a comic book nigh comics! what a great idea! i wanted it to exist better than it was.

ultimately, i'm glad i read it, but only to the extent it identified a bunch of interesting topics/themes that i'm now inclined to call back about on my own as i read more comics (and reflect on the ones i've already read)--i.e. bug of fourth dimension, motion, panel sequence, reader perception, artistic style etc. but on the whole i was not thrilled with mccloud'southward ain exposition an

this book was intriguing, only likewise annoying. a comic volume well-nigh comics! what a great idea! i wanted information technology to be amend than it was.

ultimately, i'm glad i read information technology, but only to the extent it identified a bunch of interesting topics/themes that i'one thousand now inclined to think about on my own as i read more comics (and reflect on the ones i've already read)--i.e. issues of time, motion, console sequence, reader perception, artistic style etc. but on the whole i was not thrilled with mccloud's own exposition and analysis of those topics. i just don't agree with a lot of the conclusions he draws. he makes a lot of unjustified belittling leaps that only strike me as actually reaching for something deep and i just wasn't buying it. also, i was really put off by his trend to become out of his way to say "only this is only my opinion--feel gratuitous to disagree." it just comes off as defensive. i was annoyed by his whole process of trying to define what "comics" are. and i completely skipped the affiliate on "the half dozen steps" because i could tell information technology was going to annoy the crap out of me. i think this sequence of comments pretty well represents the irritation i experienced at the start of this chapter:

"Even today, there are those who inquire the question, 'can comics be art?' It is--I'g sorry--a really stupid question! Merely if we must respond it, the answer is yes. Especially if your definition of art is as broad as mine!"

despite all that, it'southward definitely a worthwhile read for comics aficionados. i just wasn't crazy well-nigh information technology.

EDIT: okay, i felt bad so changed my rating to three stars. it really has a lot of interesting stuff in information technology... it was only a combination of his slightly annoying tone, and it being fifteen years one-time, that made me like it less. it'south a skillful read for comics lovers.

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Shark
Dec 06, 2007 rated it information technology was amazing  · review of another edition
Recommends it for: anybody -- not just comic book fans
FASCINATING book!

I'd heard splendid things about this book ever since I got into comics manner dorsum in 1993, but never decided to sit down and read it until a few months ago. It took me a week to go through it (reading a bit every night before bed), but it'southward honestly a pretty quick read. Most people could probably get through it in a couple of hours.

What I plant in the pages of this volume is an excellent explanation of what happens to us as we read comics, how our mind interprets information and th

FASCINATING book!

I'd heard splendid things about this book ever since I got into comics way back in 1993, but never decided to sit downwardly and read it until a few months ago. It took me a week to go through information technology (reading a bit every night before bed), but information technology'south honestly a pretty quick read. Most people could probably go through it in a couple of hours.

What I constitute in the pages of this book is an excellent explanation of what happens to us every bit we read comics, how our mind interprets information and the effect information technology has on our consciousness. I also experience that this book makes an excellent statement to anyone who looks down on comics as "something for kids" or overly "nerdy." McCloud explains that comics are a much more prevalent part of our culture/order than we may immediately recognize, and what ensues is evidence of the medium every bit an fine art form, ripe with theory and rich creativity.

I experience that anyone who has an interest in philosophy/theory, filmmaking, history, painting, photography, or literature/writing should read this book. Information technology's not just for "comic volume nerds" -- it'southward for all who appreciate the arts and perhaps could practise with some more open-mindedness. It really changes how y'all look at visual communication.

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Inggita
Aug 25, 2007 rated it really liked it  · review of another edition
Recommends it for: comic lovers
amazing homage to an fine art form as old as the carved stories on borobudur temples and the papyrus scrolls of pharaoh - the unassuming geeky guide dissects the media format (worthy of mcluhan) and history of comic and walks u.s.a. through its tiniest elements to exist able to fully capeesh it every bit an art form - down to the technical and philosophical levels - not simply comic only likewise how human mind works to allow the storytelling to happen through sequencing, line, and meaning... all the things we take fo amazing homage to an art grade equally old as the carved stories on borobudur temples and the papyrus scrolls of pharaoh - the unassuming geeky guide dissects the media format (worthy of mcluhan) and history of comic and walks the states through its tiniest elements to be able to fully capeesh it as an fine art form - down to the technical and philosophical levels - not just comic but also how human mind works to let the storytelling to happen through sequencing, line, and meaning... all the things we take for granted (sure lines representing smoke or odor) - this is a guide as great as the subject matter, and as well produced in the format of the subject matter: a combination of art and words to tell a story. ...more
Michael
I have been getting into comics lately and I am quickly discovering there is so much almost this medium that I do not know. When trying to review a comic or graphic novel, I observe it easy to talk about plot but talking nearly the art is hard. I picked up Understanding Comics considering there is so much to learn and I wanted a better grasp on the art grade. And it is art, it might not exist every bit highbrow equally artists like Vincent van Gogh, Claude Monet or my personal favourite Michelangelo Merisi da Carav I have been getting into comics lately and I am quickly discovering at that place is then much about this medium that I do non know. When trying to review a comic or graphic novel, I find information technology easy to talk about plot but talking about the art is difficult. I picked upward Understanding Comics because in that location is and so much to larn and I wanted a better grasp on the art form. And information technology is fine art, it might not be as highbrow as artists similar Vincent van Gogh, Claude Monet or my personal favourite Michelangelo Merisi da Caravaggio, merely it is still art. To exclude comics as an art form would be like removing Andy Warhol, Pablo Picasso, Jackson Pollack or René Magritte from the art world because yous 'don't go it'.

Now that I take had a picayune rant near art, let's talk about comics and Understanding Comics past Scott McCloud. This book is a graphical await into comics as an art grade, exploring the history of comics and tries to explain the pregnant behind the fine art. It starts off trying to define what a comic is, which I quickly realised was an impossible feat. McCloud ended saying "Comics are juxtaposed pictorial and other images in a deliberate sequence, intended to convey information and/or produce an aesthetic response in the viewer" only then went on to explicate how problematic that definition can be.

A highlight for me was institute in chapter two where Scott McCloud explored the vocabulary of comics. The chapter begins with explain René Magritte's painting The Treachery of Images (1928-29), an artist I am a big fan of. I really went to the Los Angeles County Museum of Art in the hope to see The Treachery of Images, but information technology was currently on loan to the Fine art Establish of Chicago. What I liked about this chapter was how he took the meaning of this painting and expanded on it to aid explain comics. He took something easy to explicate and congenital upon that to the more than complex ideas.

This is not a pipe

Reading Understanding Comics makes comics sound like highbrow pieces of art and perhaps that is how we should view them. Instead of thinking most comics equally a lowbrow medium, it is well-nigh time we feel the art and what information technology tin tell us. In this book six major ideas around the fine art. Idea/purpose, form, idiom/style, structure, craft and surface; explaining how they tin can all work together to make smashing pieces.

In that location is a lot of information within Understanding Comics and I don't retrieve I have explored it all yet. It has equipped me with some new tools when reading and reviewing comics. The best matter nearly this book is the way Scott McCloud changes his fine art fashion and methods to explore the different ways you lot tin can execute the theories behind this book. I am glad he referenced all his piece of work, particularly when talking about other artists and how they write comics. The graphical representation of the fine art theory in the book helped me to understand comics a trivial meliorate but there is merely so much here that I will need to reread this a few times before it sinks in.

This review originally appeared on my blog: http://literary-exploration.com/2014/...

...more
Joseph
Maybe the best explanation of how a particular artistic medium works that I've ever seen. McCloud wrote this at a fourth dimension when the artistic merit of comics/graphic novels was still in doubt in some corners, then clearly that animates a lot of the give-and-take. He really demolishes any doubt about their legitimacy, and in the process created quite a comic himself. Understanding Comics is 1 astounding piece of analysis and it'south far more than simply a treatise on one medium. His meditations on comic for Perhaps the best caption of how a item creative medium works that I've e'er seen. McCloud wrote this at a time when the artistic merit of comics/graphic novels was still in uncertainty in some corners, so clearly that animates a lot of the discussion. He actually demolishes any dubiety most their legitimacy, and in the process created quite a comic himself. Understanding Comics is one astounding slice of analysis and it'southward far more than merely a treatise on one medium. His meditations on comic forms and how they're created and received could more than often than non be practical to whatsoever other artistic endeavor. This is conspicuously the piece of work of someone who's done some heavy intellectual lifting, and the medium is lucky to have him as it cheerleader. ...more
Caro the Helmet Lady
Absolutely great. Informative, funny and interesting. A must-read for every comic books lover and a great introduction into comics for the hesitating non believers.
Simon
I found this volume to exist, in roughly equal measure out, charming and irritating as hell. When McCloud was dealing with the basics and bolts of how comics work, it was illuminating and the decision to write the book as a comic really came into its own. In that location were all sorts of clever means in which he could use the very medium of his exposition to offer insight into comics. Just when he launched himself into generalities about the importance of comics, the nature of artistic creation, language and meaning, I found this book to be, in roughly equal measure, mannerly and irritating as hell. When McCloud was dealing with the basics and bolts of how comics work, it was illuminating and the decision to write the book as a comic really came into its ain. There were all sorts of clever ways in which he could use the very medium of his exposition to offering insight into comics. But when he launched himself into generalities about the importance of comics, the nature of creative cosmos, language and significant, etc., information technology felt piously conventional and not sufficiently analytical. And there, the decision to write the work as a comic was annoying - it obscured the shallowness of the content. ...more
Kaśyap
A clear overview of the grade and structure of comics. Scott McCloud's deep understanding of the history and functions of art makes this an insightful and informative read. A clear overview of the form and structure of comics. Scott McCloud'south deep understanding of the history and functions of art makes this an insightful and informative read. ...more
Osvaldo
This is an indispensable and fundamentally exhaustive exploration of the comics medium presented in the medium itself. While it presents some adequately circuitous ideas of "how comics piece of work" McCloud uses the medium itself to good effect to demonstrate his significant.

I, exercise however, take to take issue with his strangely vociferous insistence that ane panel cartoons are not comics - while I loathe the Family Circus as much as the next thinking person, I think McCloud is too hung up on the literal need for se

This is an indispensable and fundamentally exhaustive exploration of the comics medium presented in the medium itself. While it presents some adequately circuitous ideas of "how comics work" McCloud uses the medium itself to good effect to demonstrate his meaning.

I, do however, have to have issue with his strangely vociferous insistence that one panel cartoons are not comics - while I loathe the Family Circus as much equally the next thinking person, I think McCloud is too hung upwardly on the literal need for sequential panels for something to be a comic. In that location is an implied sequence to i-console cartoons - an imagined before and afterwards - that make them piece of work, much in the way that the gutter between panels in more conventional comics imply a connecting action that the reader actively engages with in order to fulfill (and go beyond) the promise of static images. It seems to me that the one-panel cartoon functions exactly in the way that McCloud asserts all comics do, it is just that everything else but that panel is the gutter.

...more
Russell
I take used this with my English four classes and volition exist using it side by side year with my Intro to the Graphic Novel grade. This is a wonderful study in how the comic form of writing works. I recall the graphic novel is going to go a more than and more of import class of literature. But look at the movie scene lately and check out how many derived from graphic novels, and that is not only the superhero movies from Marvel and DC Comics.

McCloud deeply and thoughtfully explores how sequential art works on o

I have used this with my English 4 classes and will be using information technology next year with my Intro to the Graphic Novel course. This is a wonderful study in how the comic grade of writing works. I recall the graphic novel is going to go a more and more important form of literature. Just look at the movie scene lately and check out how many derived from graphic novels, and that is not only the superhero movies from Marvel and DC Comics.

McCloud deeply and thoughtfully explores how sequential fine art works on our minds and what techniques comic writers take to explore the possibilities of the form. If you want to truly capeesh the comic form, and even how fine art works, read this book.

...more
Himanshu Karmacharya
Understanding Comics is a comic book that explores comics to its core, and has tons of cool concepts and ideas. It gives the readers a different perspective to view comic books. It certainly made me appreciate the medium much more than than I did earlier.

While the book did fascinate me, it likewise bored me at certain points. Scott McCloud has unnecessarily overcomplicated a lot of things, and at times it even feels like a chore to read.

If y'all want to know more than near comic books, then you should definite

Understanding Comics is a comic book that explores comics to its cadre, and has tons of absurd concepts and ideas. Information technology gives the readers a dissimilar perspective to view comic books. It certainly fabricated me appreciate the medium much more than than I did before.

While the book did fascinate me, information technology likewise bored me at certain points. Scott McCloud has unnecessarily overcomplicated a lot of things, and at times it even feels like a chore to read.

If you want to know more about comic books, then you should definitely give it a read, only do not expect it to be entertaining throughout its form.

...more than
Ray
Every few years I find I must return to McCloud'southward famous essay on the ultimate art form, and seek inspiration. Rereads very well.

Recommended for any and all fans of every medium of art, visuals, storytelling, and humanity.

Every few years I find I must render to McCloud'southward famous essay on the ultimate fine art form, and seek inspiration. Rereads very well.

Recommended for whatever and all fans of every medium of art, visuals, storytelling, and humanity.

...more
Vanessa
As you may gather from the championship, this is less a history of comics (although there is some of that) and more a thesis statement about what they are and how they piece of work. McCloud is an engaging narrator, although the kickoff chapter is a niggling dry. He's defining what comics "are", so that probably can't be helped.

Every bit some other reviewers take noted, the applied science has advanced since McCloud wrote this in the early 90'southward (specially, I'1000 guessing, when it comes to color), only the ideas are nonetheless cont

As you may gather from the title, this is less a history of comics (although there is some of that) and more a thesis statement well-nigh what they are and how they piece of work. McCloud is an engaging narrator, although the commencement affiliate is a footling dry. He'southward defining what comics "are", and so that probably can't be helped.

As some other reviewers have noted, the technology has advanced since McCloud wrote this in the early 90's (particularly, I'm guessing, when information technology comes to color), but the ideas are all the same contemporary. A few of the things I learned, or what I learned to expect at with new eyes:

--How different types of lines can convey unlike emotional states

--What closure is (how nosotros automatically fill-in the narrative gaps betwixt panels)

--The space between panels, btw, is called "the gutter"

--The different types of transitions between panels, e.grand activity-to-action, aspect-to-aspect, et cetera. McCloud has a great graph selection in chapter three breaking this down. Manga, for case, is very big in the aspect transition.

--Some of the differences between Western and Japanese comics, both in terms of artistic and narrative choices. Try as I might, I can't get into anime or manga, only this was fascinating.

I similar how McCloud sets out to link comics to "college" arts here and seriously, you lot tin can never go wrong with proper name-dropping Kandinsky. I haven't read Eisner's book on the field of study, but I think about comics readers will discover something new hither. I know I'm going to read my latest comic book score with new optics.

On the discipline of being out of engagement, McCloud has written two more recent books on this same subject: Reinventing Comics and Making Comics.

...more
Myke Cole
A fabled and totally unexpected delight. I came to this volume after reading McCloud'due south The Sculptor, so I already knew that he had a firm grip on how to produce an outstanding comic.

I thought I was getting an Eisner or Kirby style How-To guide for the craft and business of comics writing, and instead was treated to a brilliant treatise on fine art history, man perception, the role of symbols in advice, and how we utilise art to communicate with i another.

Agreement comics *is* a How-To gui

A fabulous and totally unexpected delight. I came to this book after reading McCloud's The Sculptor, so I already knew that he had a firm grip on how to produce an outstanding comic.

I thought I was getting an Eisner or Kirby way How-To guide for the craft and business organization of comics writing, and instead was treated to a brilliant treatise on fine art history, human perception, the part of symbols in communication, and how we use art to communicate with one another.

Understanding comics *is* a How-To guide, but the photographic camera is at thirty,000 feet, providing a strategic and conceptual agreement of how comic book art and writing work, and how an artist/writer can position themselves to not only make great fine art on a 1-off ground, only over the class of a career.

It too provides a reader with no aspirations to create with a deep and rich agreement of the medium and its importance in the globe of art and literature. I will never expect at a comic book the same manner once more, and assure you that you won't either.

McCloud has an exhaustive knowledge of comics history and a true and sober appreciation of the importance of the genre. Fifty-fifty if yous're not a comic fan at all, this book will leave you with a meliorate appreciation of fine art and how we use information technology to know we're not alone.

...more
Nicky
Understanding Comics is a pretty clever book, using the medium of comics to talk seriously well-nigh comics -- which is very likely to be dismissed by those who either insist comics should all be fun (and therefore if they're not interested in this, it'south no skilful) or all comics are fun (and therefore have no serious value). That's a mistake. I hadn't heard of this before I started the Coursera class I'm doing on comics, merely I don't need any prompting to have information technology seriously.

Maybe my favourite insigh

Understanding Comics is a pretty clever book, using the medium of comics to talk seriously about comics -- which is very probable to be dismissed by those who either insist comics should all be fun (and therefore if they're non interested in this, it's no good) or all comics are fun (and therefore have no serious value). That's a mistake. I hadn't heard of this earlier I started the Coursera course I'g doing on comics, just I don't need whatever prompting to take it seriously.

Possibly my favourite insight from it is about the idea of closure -- the infinite betwixt panels during which the reader has to figure out what'due south happening -- and how that makes the reader complicit in every act in a comic.

...more
Ashton
Actually enjoyed this, especially the bits interlacing philosophy and fine art history!! I experience like I learned a lot just there's some I even so wish was explored, and I recall a second installment of this would be fun to explore webcomics and the style the internet generally has expanded comic production and spread, esp. regarding the chapter about colour. (estimate i should read Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form.) I do wish the etymology/linguistics aspect was Really enjoyed this, especially the bits interlacing philosophy and art history!! I feel similar I learned a lot simply in that location's some I still wish was explored, and I call up a second installment of this would be fun to explore webcomics and the way the cyberspace generally has expanded comic production and spread, esp. regarding the affiliate almost color. (guess i should read Reinventing Comics: How Imagination and Applied science Are Revolutionizing an Fine art Course.) I do wish the etymology/linguistics aspect was explored more in terms of philosophy/what we consider a "comic" - particularly because comic also relates to one-act, and I think there's a lot to explore with where that overlaps with comics and where it doesn't. I also wanted to hear more about non-western styles and how different places and cultures influence each other, but maybe that's merely beyond the scope of this. Regardless, really glad I finally got effectually to reading this! ...more than
Scott McCloud (born Scott McLeod) is an American cartoonist and theorist on comics as a distinct literary and artistic medium.

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